Reinforce42

Privacy Policy for Prismatile

Last updated: October 31, 2026 Publisher: reinforce42 ("we", "us") Contact: [email protected] Policy URL: this page

1. The short version

2. What we collect

We collect no data you type in. The game and its partners collect:

DataExamplesCollected byWhy
Device and app identifiersFirebase app-instance ID, Firebase installation ID, IDFV, advertising ID (IDFA, only if you allow tracking)Firebase, Google AdMob, AppsFlyerCount players, show and measure ads, prevent ad fraud, learn which ad or store listing brought an install. Only Google AdMob and AppsFlyer use the advertising ID, and AppsFlyer also has its own AppsFlyer ID
Gameplay and usageSessions, games started and finished, score, level reached, lines cleared, time played, experiment group, consent and age-band summaryFirebase Analytics (our events); AppsFlyer (app opens and sessions only)Understand and improve the game, measure retention, run tests of game settings; attribute installs
Ad dataWhich ads were shown, ad format, the revenue an impression earned, clicksGoogle AdMob, Firebase, AppsFlyer (the revenue of each ad shown, its format and placement)Show ads, count ad revenue, measure which install sources pay back
Device informationModel, OS version, language, time zone, screen, app version, network typeGoogle (AdMob, Firebase)Make the game and ads work on your device; diagnostics
Remote settings requestCountry, language, time zone, OS and platform version, Firebase app ID, app package name, SDK version, Firebase installation IDFirebase Remote ConfigDeliver the game's remote settings, including a switch that can turn ads off
Approximate locationCountry or region inferred from IP address. We never request precise (GPS) location.Firebase, Google AdMobChoose the right ads and legal rules for your country; regional statistics
Crash and performance dataStack traces, app state at the crash, device stateFirebase CrashlyticsFind and fix crashes
Consent choicesYour answers to the consent and tracking promptsGoogle UMP (the app's own consent screen), Apple ATTRespect your choices

When each partner starts. Firebase Analytics and Crashlytics start only after you have answered the consent prompts and allowed it. Firebase Remote Config also runs when you decline analytics, so that a switch that turns ads off can reach every player; it receives only the "Remote settings request" data above. If you decline after agreeing earlier, the game turns Analytics and Crashlytics off and clears the Analytics data stored on your device (including its app-instance ID).

AppsFlyer (install attribution) starts only after you have answered every consent prompt, and only if you agreed to data use in the consent form (where that form applies). It reads the advertising ID only if you allow tracking; if you do not, it still starts, without that ID. If you later withdraw consent, AppsFlyer stops for the rest of that session and is not started again on later launches until you consent again.

Your best score and highest level are stored on your device only.

Local-only data (never sent off the device). The following records live only on your device and are not collected, transmitted or shared: your settings (sound, music and haptics choices), your daily-challenge record (days played, streak and calendar outcomes), your adventure progress (stages beaten and stars), and your saved game (best score and highest level). Deleting the app deletes all of them. Gameplay events in the table above may say that a daily or adventure stage was played, but the stored records themselves never leave the device.

3. How we use it

4. Who receives data

We do not sell your personal data for money. Some laws, such as California's, treat sharing data with ad partners for cross-context behavioral advertising as a "sale" or "share". Our ad partner and our measurement partner do receive data, so we treat it as one and let you opt out (section 8).

PartnerRoleTheir policy
Google AdMob (Google Mobile Ads SDK; no third-party mediation)Shows ads and measures themhttps://policies.google.com/privacy · https://policies.google.com/technologies/partner-sites
Google (Firebase Analytics, Remote Config, Crashlytics; UMP consent form)Analytics, remote settings, crash reports, consenthttps://policies.google.com/privacy · https://firebase.google.com/support/privacy
AppsFlyer (install attribution)Attributes installs to ad campaigns, measures ad revenue per install sourcehttps://www.appsflyer.com/legal/services-privacy-policy/
Apple (App Store)Distribution, tracking permission (ATT)Apple's own policies

We also disclose data if the law requires it, or to protect players and the game from fraud.

5. Personalization: what adapts to you

We want you to know exactly what changes based on your data.

What adaptsBased onYour control
Ads (which ads you see)Advertising ID, device data, approximate location, ad interactions, where you consentedDecline personalization in the consent form; on iPhone, deny tracking
Start boardsYour highest level reached on this device. Higher levels can start with a few blocks already placed or goal blocks to clear. The first game is always an empty board.Decided on your device; nothing is sent to decide it
Difficulty and ad timing (may be used)Gameplay data such as games played, average game length, level and progress, device type and experiment group. Sets which solvable set of pieces you are dealt and how often ads may appear, within fixed rulesWe may switch this off by region. It is never used for players we know to be under 18

Fixed rules that no personalization changes:

6. Children and teens

The game is intended for players aged 13 and up and is not directed at children under 13. We do not knowingly collect personal data from children under 13. If you believe a child under 13 has used the game, contact us and we will delete what we can link to that device.

Age information. The game does not ask for your age or birthdate. On iPhone, this version of the game does not yet read Apple's age range, so no age band is received from Apple. The game applies the following rules only when it has received an age band: for a player under 13, it starts no ads, analytics, crash reporting or remote settings (the game itself still works); for a player aged 13 to 17, it does not show the iPhone tracking prompt, requests non-personalized ads only, does not start AppsFlyer, and does not adapt gameplay based on predicted value. Because no age band is received from Apple in this version, these rules are not triggered by an age band on iPhone.

7. How long we keep data

DataRetention
Firebase Analytics event dataEvent-level data: 2 months. Data tied to a device's analytics identifiers: 14 months, reset each time that device plays again. Aggregated reports are kept longer.
Analytics events exported to our Google Cloud project (BigQuery)Kept in our own Google Cloud project for analysis for 14 months, then deleted automatically.
Crashlytics crash reportsKept for the period set by Google for Firebase Crashlytics; see its policies linked in section 4
Google AdMobKept for the period set by Google; see its policies linked in section 4
AppsFlyer attribution and ad-revenue dataKept for the period set by AppsFlyer; see its policy linked in section 4
On-device score and levelUntil you delete the app
On-device settings, daily and adventure recordsUntil you delete the app (local only, section 2)

8. Your choices and rights

9. Security and international transfers

Data is encrypted in transit (HTTPS). Partners may process data in the United States and other countries. Where the law requires it, transfers rely on safeguards such as the EU Standard Contractual Clauses in our partners' terms.

10. Changes

We will update this page and its date when our practices change, and ask for consent again if a change requires it.

11. Contact

reinforce42, [email protected].